Seheron

Pakistan

We're a game and app studio that fell into build pipelines because shipping shouldn't depend on one engineer. Every team we've worked with had the same problem: one person who understood the build, and everyone else who hoped it wouldn't break.

Seheron ships its own titles — Pro Golf: Real Cash is live on iOS and Android — and builds the game development, LiveOps, and release systems other studios run on. The goal isn't to replace engineers. It's to let them build games instead of babysitting infrastructure.

We're based in Pakistan and work with studios worldwide. Timezone flexibility is built into how we operate — we've shipped for teams across North America, Europe, and Asia.

PG Connects 2026
Speaker
GDC 2026
Attendee
Pro Golf: Real Cash
Flagship Title
Unity · C# · DevOps
Core Stack
02 · SHIPPED
UNITY · MOBILE · LIVE

Pro Golf: Real Cash

A competitive golf game built in Unity, shipped across iOS and Android. It's where we learned build pipelines the hard way — managing weekly updates, platform-specific builds, and App Store compliance. It's the foundation of the systems we now offer to other studios.

Unity C# iOS Android CI/CD
Genre range: Sports Simulation Multiplayer Mobile Live Ops
03 · HOW WE WORK

Engagement shape

Every engagement starts with a scoped assessment — a fixed-price deep dive into what you need, whether that's a title, a system, or a pipeline. From there, we work on a project basis with a fixed scope and timeline. No open-ended retainers unless you want ongoing stewardship.

AI in our workflow

We deploy AI agents alongside every pipeline and system we build — handling log triage, flaky test detection, dependency monitoring, and alert routing. They don't replace human judgment — they surface the right information to the right person, fast. We use them in our own work daily.

What we don't do

We don't do security audits, network architecture, or backend systems outside of what our titles and pipelines need. Our focus is Unity development, LiveOps, and build/release engineering. That's it.

04 · TECH DEPTH
Jenkinsfile
pipeline
  agent any
  stages
    stage('Build')
      steps
        sh 'unity -batchmode -quit
          -projectPath . -executeMethod
          BuildPipeline.BuildPlayer'
      
    
    stage('Deploy')
      steps
        sh 'fastlane deliver'
      
    
  

Stack

Unity C# Jenkins GitHub Actions TeamCity Docker Fastlane TestFlight Google Play Console Addressables Python Bash

Platforms

iOS, Android, Windows, macOS, WebGL, Switch (via partner)

AI / Automation

LLM-based log triage, flaky test detection, dependency monitoring, auto-PR for SDK updates, Slack/Discord alert routing

05 · ENGINEERING

Let's build something.

Book a call

Project slots are limited. Book while available.

AVAILABLE · NEW PROJECTS
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