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We build and ship games.

Seheron is a game and app studio. We ship our own titles across iOS and Android — and build the development, LiveOps, and release systems other studios ship on.

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studio-status.log
$ seheron --status
✓ Titles shipped ...................... 13
✓ Platforms .............. iOS · Android
✓ Live systems ... ads · IAP · accounts
✓ Analytics ........................ wired
✔ Studio online — shipping
$ seheron --latest: Pro Golf: Real Cash — live on iOS & Android
Unity • iOS • Android PG Connects 2026 GDC 2026 Pro Golf: Real Cash
01 · GAMES

Pro Golf: Real Cash

2026

A competitive golf game shipped across iOS and Android, with real-cash tournaments.

Live iOSAndroid
Sports · Simulation · Multiplayer · LiveOps
All games
02 · SERVICES

Game & App Development

Full-cycle Unity development for mobile — from prototype to store-ready build. We build the game or app; you decide how involved you want to be.

  • unity-init --platform ios,android
  • gameplay-systems --core-loop,progression,monetization
  • store-ready-build --certification-pass
  • post-launch --content-updates weekly

LiveOps & Monetization

Ads, IAP, accounts, and analytics — wired in and tuned. The systems that turn a shipped game into a running business.

  • ads-sdk --network unity,admob,applovin
  • iap-integrate --store ios,android
  • accounts --auth,save,cross-device
  • analytics-deploy --events,funnels,cohorts

Build & Release Engineering

CI/CD for Unity — automated builds, store deploys, and AI-agent monitoring that catches failures before they reach a human.

  • github-actions-setup --platforms ios,android,standalone
  • ipa-signing --certificate-rotation auto
  • agent-monitor --deps unity,sdk,plugins --auto-pr
  • on-call --severity build-blocker --response 4h
03 · PROOF
UNITY CI/CD

Build times went from 45 minutes to 4. Pipeline went from one person to zero.

Pro Golf: Real Cash is a Unity-based mobile game shipping weekly updates across iOS and Android. Before Seheron, every build required a senior engineer to manually trigger, monitor, and triage failures — a full-time job disguised as a pipeline.

Build Time
45 min 4 min
Deploys / Week
3 14
Bus Factor
1 engineer 0 engineers
04 · PROCESS
01 · Discovery

30-min call

We talk about what you're building — a title, a system, or a pipeline — and what's blocking you. No pitch, just diagnosis.

02 · Scope

Fixed-price assessment

We scope the work and hand you a fixed quote: prioritized plan, estimated effort, and clear deliverables.

03 · Build

Implementation

We build. Weekly progress updates, a staging environment, and a clear timeline.

04 · Handover

Documentation + training

Docs, a walkthrough with your team, and 2 weeks of post-handover support. The goal: you're never dependent on us unless you want to be.

05 · ENGINEERING
How I'd Audit Your Unity Build Pipeline in 20 Minutes
Why Most Indie CI/CD Setups Break by Month Six
AI Agents in Build Infrastructure: What Actually Works
All writing
06 · STUDIO

Seheron is a game and app studio based in Pakistan. We ship our own titles across iOS and Android, and build the development, LiveOps, and release systems other studios run on.

We've spoken at PG Connects and GDC 2026, shipped Pro Golf: Real Cash across iOS and Android, and spent the last 3 years building Unity pipelines and mobile systems.

Read more about Seheron

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