Available for new projects

Your Unity build pipeline shouldn't be one engineer.

Seheron rebuilds and operates CI/CD systems for indie game studios, augmented with AI agents that monitor, triage, and surface failures before they reach humans.

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build-pipeline.log
$ unity-build --platform ios --target production
✓ Asset processing ................ 12.4s
✓ Code compilation ................ 8.2s
✓ IL2CPP build ................... 34.1s
✓ IPA packaging ................... 7.8s
✓ Deploy to TestFlight ............. 14.3s
✔ Build complete — 76.8s total
$ ai-agent: no anomalies detected in 14 build steps
Unity • C# • DevOps PG Connects 2026 GDC 2026 Pro Golf: Real Cash
01 · WORK

Pipeline Rebuild

A complete CI/CD overhaul. We rip out what's broken, keep what works, and build a pipeline that ships on schedule — every time.

  • github-actions-setup --platforms ios,android,standalone
  • unity-accelerator-cache --enabled
  • addressables-bundle 'production' --parallel
  • ipa-signing --certificate-rotation auto

AI Agent Layer

Autonomous agents that sit on top of your pipeline — monitoring, triaging, and surfacing failures before they reach a human.

  • agent-deploy --watch 'Jenkinsfile' --channels #builds
  • agent-triage --classify build-errors --auto-ticket
  • agent-detect --flaky-tests --threshold 3
  • agent-monitor --deps unity,sdk,plugins --auto-pr

Retainer

Ongoing pipeline stewardship. Think of it as a fractional DevOps engineer for your studio — without the full-time headcount.

  • on-call --severity build-blocker --response 4h
  • pipeline-health-report --weekly
  • engine-upgrade --compatibility-check auto
  • ai-agent --retrain monthly --feedback-loop enabled
02 · CASES
UNITY CI/CD

Build times went from 45 minutes to 4. Pipeline went from one person to zero.

Pro Golf: Real Cash is a Unity-based mobile game shipping weekly updates across iOS and Android. Before Seheron, every build required a senior engineer to manually trigger, monitor, and triage failures — a full-time job disguised as a pipeline.

Build Time
45 min 4 min
Deploys / Week
3 14
Bus Factor
1 engineer 0 engineers
03 · PROCESS
01 · Discovery

30-min call

We talk about your studio, your current build process, and what's hurting the most. No pitch, just diagnosis.

02 · Paid Audit

Fixed-price assessment

I spend 3–5 hours inside your pipeline. You get a report with prioritized fixes, estimated effort, and a fixed quote for the build phase.

03 · Build

Implementation

I rebuild or augment your pipeline. You get weekly progress updates, a staging environment, and a clear timeline.

04 · Handover

Documentation + training

You get docs, a walkthrough session with your team, and 2 weeks of post-handover support. The goal: you never need me again — unless you want to.

04 · WRITING
How I'd Audit Your Unity Build Pipeline in 20 Minutes
Why Most Indie CI/CD Setups Break by Month Six
AI Agents in Build Infrastructure: What Actually Works
All writing
05 · ABOUT

I'm Ali Zulqernain, a Unity developer and CI/CD engineer based in Lahore, Pakistan. I build pipelines that let game studios ship faster, with fewer people, and with more confidence.

I've spoken at PG Connects and GDC 2026, served as Team Lead on Pro Golf: Real Cash, and spent the last 3 years inside Unity build pipelines.

Read more about Seheron

Let's see if I can help.

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