Your Unity build pipeline shouldn't be one engineer.
Seheron rebuilds and operates CI/CD systems for indie game studios, augmented with AI agents that monitor, triage, and surface failures before they reach humans.
Pipeline Rebuild
A complete CI/CD overhaul. We rip out what's broken, keep what works, and build a pipeline that ships on schedule — every time.
- github-actions-setup --platforms ios,android,standalone
- unity-accelerator-cache --enabled
- addressables-bundle 'production' --parallel
- ipa-signing --certificate-rotation auto
AI Agent Layer
Autonomous agents that sit on top of your pipeline — monitoring, triaging, and surfacing failures before they reach a human.
- agent-deploy --watch 'Jenkinsfile' --channels #builds
- agent-triage --classify build-errors --auto-ticket
- agent-detect --flaky-tests --threshold 3
- agent-monitor --deps unity,sdk,plugins --auto-pr
Retainer
Ongoing pipeline stewardship. Think of it as a fractional DevOps engineer for your studio — without the full-time headcount.
- on-call --severity build-blocker --response 4h
- pipeline-health-report --weekly
- engine-upgrade --compatibility-check auto
- ai-agent --retrain monthly --feedback-loop enabled
Build times went from 45 minutes to 4. Pipeline went from one person to zero.
Pro Golf: Real Cash is a Unity-based mobile game shipping weekly updates across iOS and Android. Before Seheron, every build required a senior engineer to manually trigger, monitor, and triage failures — a full-time job disguised as a pipeline.
30-min call
We talk about your studio, your current build process, and what's hurting the most. No pitch, just diagnosis.
Fixed-price assessment
I spend 3–5 hours inside your pipeline. You get a report with prioritized fixes, estimated effort, and a fixed quote for the build phase.
Implementation
I rebuild or augment your pipeline. You get weekly progress updates, a staging environment, and a clear timeline.
Documentation + training
You get docs, a walkthrough session with your team, and 2 weeks of post-handover support. The goal: you never need me again — unless you want to.
I'm Ali Zulqernain, a Unity developer and CI/CD engineer based in Lahore, Pakistan. I build pipelines that let game studios ship faster, with fewer people, and with more confidence.
I've spoken at PG Connects and GDC 2026, served as Team Lead on Pro Golf: Real Cash, and spent the last 3 years inside Unity build pipelines.
Read more about Seheron